Hi, Somewhere between 20-07-2005 and 26-07-2005 I've been getting deadlocks when I call some glx functions e.g. glXMakeCurrent, I've tracked to problem down to a deadlock, prior to calling glXMakeCurrent wined3d calls wine_tsx11_lock_ptr, but the call to glXMakeCurrent is raising an event in x11drv on a different thread that then tries to call wine_tsx11_lock_ptr, resulting in a deadlock.
I've looked through the patches send in between 20-07-2005 and 26-07-2005 but nothing looked obvious. Should I be calling wine_tsx11_lock_ptr before glXMakeCurrent? or should I try to find out what patch caused the problem?
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