Zhiyi Zhang zzhang@codeweavers.com wrote:
+static DWORD get_frequency( const XRRModeInfo *mode ) +{
- if (mode->hTotal && mode->vTotal)
- {
double v_total = mode->vTotal;
if (mode->modeFlags & RR_DoubleScan)
v_total *= 2;
if (mode->modeFlags & RR_Interlace)
v_total /= 2;
/* Adding 0.05 instead of 0.5 to round so that common frequencies like
* 59.94Hz and 23.976Hz become 59Hz and 24Hz. Using 0.5 would make
* 59.94Hz become 60Hz and would make it seem like there are two 60Hz modes */
return mode->dotClock / (mode->hTotal * v_total) + 0.05;
- }
- return 0;
+}
It seems that floating point (and especially double) is not needed here to do a proper calculation.