On Fri, Dec 1, 2017 at 5:55 PM, Fabian Maurer dark.shadow4@web.de wrote:
context_invalidate_state(context, STATE_FRAMEBUFFER);
in "context_apply_compute_state" makes it render properly, too.
But don't we need to re-bind the old framebuffer(s) afterwards?
No, the invalidated state is going to be applied again by wined3d "state manager", if needed.