After STALKER: Clear Sky failed to generate viable sound output using the existing drivers (in GIT head as of a few days back), I started looking for solutions and stumbled over this thread: http://www.nabble.com/RFC:-OpenAL-Winmm-driver-and-OpenAL32.dll-thunk-was-Re...
I brought the patch up to speed with current Wine to the best of my knowledge and pasted it here: http://pastebin.com/f2a559a22
It appears to make sound work flawlessly in at least one OpenAL-based game, and I suspect there may be more.
In case this driver adds too much of a support/code overhead, would it be possible to add it as a band-aid, until the problem that prevents the other back-ends from working with Clear Sky is fixed?
Thanks for your comments.
--feep
PS: No I'm not running Pulseaudio :)
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