On Thursday 15 June 2006 02:34, Raphael wrote:
Hi,
first patch since a long time :)
Changelog:
- rename WineD3D_(Create|Release)FakeGLContext to WineD3D_(Create|
Release)FakeGLContextOnNeed
- and if a GL context is already active (and was not a fake context)
returns simili fake context with current GL context infos
- cleanup not more needed checks
fix #4872: make IWineD3DImpl_CheckDeviceType working if a GL context is already active
Regards, Raphael
Use this patch instead, i let some stupid (and buggy) debug code
Regards, Raphael