Jérôme Gardou wrote:
OK, then I'll do this that way. Also, d3dx9 provides support for multiple file format (PNG, TGA, BMP...). I assume I'll have to add those dependencies in the build process.
Just a friendly reminder, but when your patches get committed please do remember to tell the devel list that the build dependencies have changed. It makes it much easier on package maintainers who otherwise wouldn't know to build with the libraries that make your code actually run ;)
Thanks, Scott Ritchie