2010/1/20 Chris Robinson chris.kcat@gmail.com:
I think you need to make sure glEnable(GL_DEPTH_CLAMP) gets called in state_clipping if you're going to bypass the depth range hack with it. Currently it's only called if WINED3DRS_CLIPPING is off.
Possibly, but it's not clear from the description of that hack that it's required. The code certainly doesn't disable user clip planes either.