Hmm... it seems that none of 3d sound apps that used to work work anymore; all crashing when trying to get ds3dl->dsb->dsound->nrofbuffers in clause: for (i = 0; i < ds3dl->dsb->dsound->nrofbuffers; i++)
There were come great changes in dsound lately (especially in buffers i think). Is this the source of problems? Or is it lack of CriticalSection stuff (I don't really understand them, so I didn't bother with them when I was writing it)?