(Apologies if you get this twice: the list bounced my first attempt. I've subscribed now, which should help.)
In reply to Andrew Eikum:
Signed-off-by: Andrew Eikum aeikum@codeweavers.com
For example,
"%*0d", 1, ...
becomes
"%10d", ...
i.e. prints ten digits.
This doesn't seem to be quite correct to me.
I've written a test program and built it with MSVC 2019: int main(int argc, char **argv) { printf("%0*02d\n",1,0); printf("%0*02d\n",30,17); printf("%*1d\n", 1, 3); printf("%0*0d\n", 1, 2); printf("% *2d\n", 0, 7); return 0; }
The output on windows (and wine with native ucrtbase.dll) is: 00 17 3 2 7
The output with this patch is notably different: 000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 <absurd number of zeros elided>0000017 3 0000000002 7
I've uploaded a binary for said test program here: https://davidgow.net/stuff/TestPrintf.exe
Similarly, Age of Empires IV shows an incorrect timer with this patch (the text under "Gold Medal (Goal…)" should read 00:17): https://davidgow.net/stuff/aoe4-printf-bigtime.jpg
I'll send an updated patch through which fixes this soon.
Cheers, -- David