On Wednesday 26 June 2002 23:19, Rob Browning wrote:
"Ian D. Stewart" idstewart@compuvative.com writes:
When running Baldur's Gate with recent builds of Wine, the game plays but without any sound. Earlier build ran the game with wine. The last known good build from CVS appears to be 2002-05-21 21:45:00 EDT. This looks like it may be related to the patch mmsystem.c commited by Alexandre Tue May 21 2002 - 20:52:31 CDT?
I have attached the output from 'wine --debugmsg trace+relay Baldur.exe' to the bug report.
Please let me know if there is anything else I can do to assist in debugging this.
I recently resurrected Baldur's Gate (with the TOSC add on) and got it working pretty well here too (thanks all), with the one exception that as of CVS June 22, it still locks up after playing any movie.
Yeah, I've seen that too. I have noticed that if you run wine --debugmsg trace+relay, Baldur's Gate slows to a crawl, *but* it doesn't lock up after playing movies. Don't know if that helps any developers or not...
While I know you can truncate the movie files to get around this,
How do you do that?
(Also I've been running BGMain.exe -- would it be better to be running Baldur.exe?)
I don't know that there's that much difference, except that with Baldur.exe you get the haunting music at the beginning ;)
Ian