On Tue, 27 Jul 2021 at 19:04, Zebediah Figura zfigura@codeweavers.com wrote:
@@ -11284,7 +11284,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DCL_RESOURCE_RAW */ shader_glsl_nop, /* WINED3DSIH_DCL_RESOURCE_STRUCTURED */ shader_glsl_nop, /* WINED3DSIH_DCL_SAMPLER */ shader_glsl_nop,
- /* WINED3DSIH_DCL_STREAM */ NULL,
- /* WINED3DSIH_DCL_STREAM */ shader_glsl_nop, /* WINED3DSIH_DCL_TEMPS */ shader_glsl_nop, /* WINED3DSIH_DCL_TESSELLATOR_DOMAIN */ shader_glsl_nop, /* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ shader_glsl_nop,
In the vkd3d-shader SPIR-V backend, we print a FIXME for stream indices other than 0. That seems appropriate here as well, since we make no attempt to handle those.