On 4/26/21 7:48 AM, Matteo Bruni wrote:
On Wed, Apr 21, 2021 at 6:30 AM Zebediah Figura zfigura@codeweavers.com wrote:
Signed-off-by: Zebediah Figura zfigura@codeweavers.com
include/vkd3d_d3d9types.h | 41 +++++++++ libs/vkd3d-shader/hlsl_codegen.c | 137 +++++++++++++++++++++++++++---- 2 files changed, 164 insertions(+), 14 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 0fd1f6bd..21ebcfc2 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -804,7 +804,19 @@ static void allocate_temp_registers_recurse(struct list *instrs, struct liveness } }
-static void allocate_const_registers_recurse(struct list *instrs, struct liveness *liveness) +struct vec4 +{
- float f[4];
+};
+struct constant_defs +{
- struct vec4 *values;
- size_t count, size;
+};
+static void allocate_const_registers_recurse(struct hlsl_ctx *ctx, struct list *instrs, struct liveness *liveness,
{ struct hlsl_ir_node *instr;struct constant_defs *defs)
@@ -815,28 +827,83 @@ static void allocate_const_registers_recurse(struct list *instrs, struct livenes case HLSL_IR_CONSTANT: { struct hlsl_ir_constant *constant = hlsl_ir_constant(instr);
const struct hlsl_type *type = instr->data_type;
unsigned int reg_size = type->reg_size, x, y, i, writemask;
if (instr->data_type->reg_size > 1)
constant->reg = allocate_range(liveness, 1, UINT_MAX, instr->data_type->reg_size);
if (reg_size > 1)
constant->reg = allocate_range(liveness, 1, UINT_MAX, reg_size); else
constant->reg = allocate_register(liveness, 1, UINT_MAX, instr->data_type->dimx);
TRACE("Allocated constant @%u to %s.\n", instr->index,
debug_register('c', constant->reg, instr->data_type));
constant->reg = allocate_register(liveness, 1, UINT_MAX, type->dimx);
TRACE("Allocated constant @%u to %s.\n", instr->index, debug_register('c', constant->reg, type));
if (!vkd3d_array_reserve((void **)&defs->values, &defs->size,
constant->reg.id + reg_size, sizeof(*defs->values)))
{
ctx->failed = true;
return;
}
defs->count = constant->reg.id + reg_size;
Maybe it's overkill, but I'd prefer if this was a max(defs->count, ...) so that it keeps working if allocate_range() / allocate_register() become smarter at some point in the future.
assert(type->type <= HLSL_CLASS_LAST_NUMERIC);
if (!(writemask = constant->reg.writemask))
writemask = (1 << type->dimx) - 1;
Usual nitpick, here and elsewhere: 1u as the shift operand.
@@ -1208,6 +1316,7 @@ static int write_sm1_shader(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *
int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out) {
struct constant_defs constant_defs; struct hlsl_ir_var *var;
list_move_head(entry_func->body, &ctx->static_initializers);
@@ -1249,13 +1358,13 @@ int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
allocate_temp_registers(entry_func); if (ctx->profile->major_version < 4)
allocate_const_registers(ctx, entry_func);
constant_defs = allocate_const_registers(ctx, entry_func); if (ctx->failed) return VKD3D_ERROR_INVALID_SHADER; if (ctx->profile->major_version < 4)
return write_sm1_shader(ctx, entry_func, out);
}return write_sm1_shader(ctx, entry_func, &constant_defs, out); else return VKD3D_ERROR_NOT_IMPLEMENTED;
I guess it's a matter of taste but any particular reason why constant_defs isn't part of the context?
Probably just "it doesn't need to be", but I don't object to putting it there.