On 18 Mar 2021, at 14:33, Henri Verbeet hverbeet@gmail.com wrote:
On Wed, 17 Mar 2021 at 13:52, Jan Sikorski jsikorski@codeweavers.com wrote:
static void test_copy_subresource_region(void) { ID3D11Texture2D *dst_texture, *src_texture; @@ -32225,6 +32353,7 @@ START_TEST(d3d11) queue_test(test_fragment_coords); queue_test(test_initial_texture_data); queue_test(test_update_subresource);
- queue_test(test_update_subresource_3d);
Should this be part of test_update_subresource()?
I kept it separate similarly to how test_copy_subresource_*d and test_clear_render_target_view_*d are. Also I thought it would be more straightforward to update and read back directly rather than draw a 3d texture by slice or something, so the flow is a bit different there. On the other hand with a draw the compressed test would maybe work too.