From: Józef Kucia jkucia@codeweavers.com
Signed-off-by: Józef Kucia jkucia@codeweavers.com ---
It should be useful when vkd3d-shader is used outside D3D12.
--- include/private/vkd3d_shader.h | 2 ++ libs/vkd3d-shader/spirv.c | 2 ++ 2 files changed, 4 insertions(+)
diff --git a/include/private/vkd3d_shader.h b/include/private/vkd3d_shader.h index d55ed9f89825..bb137baba95b 100644 --- a/include/private/vkd3d_shader.h +++ b/include/private/vkd3d_shader.h @@ -55,6 +55,8 @@ enum vkd3d_shader_visibility VKD3D_SHADER_VISIBILITY_GEOMETRY = 4, VKD3D_SHADER_VISIBILITY_PIXEL = 5,
+ VKD3D_SHADER_VISIBILITY_COMPUTE = 1000000000, + VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_VISIBILITY), };
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 79af890a2353..09c6f9f799e4 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2000,6 +2000,8 @@ static bool vkd3d_dxbc_compiler_check_shader_visibility(const struct vkd3d_dxbc_ return compiler->shader_type == VKD3D_SHADER_TYPE_GEOMETRY; case VKD3D_SHADER_VISIBILITY_PIXEL: return compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL; + case VKD3D_SHADER_VISIBILITY_COMPUTE: + return compiler->shader_type == VKD3D_SHADER_TYPE_COMPUTE; default: ERR("Invalid shader visibility %#x.\n", visibility); return false;