On Wed, 2005-06-22 at 01:20 +0100, Oliver Stieber wrote:
Hi, I have another 'fun' and useful project to add to the list.
It should be fairly to make wined3d (or d3d8) use the wgl (windows opengl) instead of glx. (just search for glx commands and replace then with the wgl equivalents)
Doing so would enable wine's d3d to run on windows in place of the windows driver and without the rest of WINE which would greatly help in debugging.
It would also allow wined3d to use the wgl implementation in wine.
Didn't one of the video card makers experiment with something like this at one point, translating all Direct3d calls into OpenGL and just writing OpenGL-optimized drivers (or perhaps vice-versa)?
Thanks, Scott Ritchie