Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- libs/vkd3d-shader/dxbc.c | 29 ++++++++++------------------- 1 file changed, 10 insertions(+), 19 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 08eb50f3..5795cc8a 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -2982,7 +2982,7 @@ static void shader_write_root_signature_header(struct root_signature_writer_cont context->chunk_position = bytecode_get_size(buffer); }
-static int shader_write_descriptor_ranges(struct root_signature_writer_context *context, +static void shader_write_descriptor_ranges(struct vkd3d_bytecode_buffer *buffer, const struct vkd3d_shader_root_descriptor_table *table) { const struct vkd3d_shader_descriptor_range *ranges = table->descriptor_ranges; @@ -2990,24 +2990,12 @@ static int shader_write_descriptor_ranges(struct root_signature_writer_context *
for (i = 0; i < table->descriptor_range_count; ++i) { - if (!write_dword(context, ranges[i].range_type)) - goto fail; - if (!write_dword(context, ranges[i].descriptor_count)) - goto fail; - if (!write_dword(context, ranges[i].base_shader_register)) - goto fail; - if (!write_dword(context, ranges[i].register_space)) - goto fail; - if (!write_dword(context, ranges[i].descriptor_table_offset)) - goto fail; + put_u32(buffer, ranges[i].range_type); + put_u32(buffer, ranges[i].descriptor_count); + put_u32(buffer, ranges[i].base_shader_register); + put_u32(buffer, ranges[i].register_space); + put_u32(buffer, ranges[i].descriptor_table_offset); } - - return VKD3D_OK; - -fail: - vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, - "Out of memory while writing root signature descriptor ranges."); - return VKD3D_ERROR_OUT_OF_MEMORY; }
static int shader_write_descriptor_ranges1(struct root_signature_writer_context *context, @@ -3043,12 +3031,15 @@ fail: static int shader_write_descriptor_table(struct root_signature_writer_context *context, const struct vkd3d_shader_root_descriptor_table *table) { + struct vkd3d_bytecode_buffer *buffer = &context->buffer; + if (!write_dword(context, table->descriptor_range_count)) goto fail; if (!write_dword(context, get_chunk_offset(context) + sizeof(DWORD))) /* offset */ goto fail;
- return shader_write_descriptor_ranges(context, table); + shader_write_descriptor_ranges(buffer, table); + return VKD3D_OK;
fail: vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,