Signed-off-by: Zhiyi Zhang zzhang@codeweavers.com --- dlls/d3d8/d3d8_private.h | 2 ++ dlls/d3d8/directx.c | 50 +++++++++++++++++++++++++++++----------- 2 files changed, 38 insertions(+), 14 deletions(-)
diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h index 9bf92af7c9f..e49087fcd5d 100644 --- a/dlls/d3d8/d3d8_private.h +++ b/dlls/d3d8/d3d8_private.h @@ -57,6 +57,8 @@ struct d3d8 IDirect3D8 IDirect3D8_iface; LONG refcount; struct wined3d *wined3d; + struct wined3d_output **wined3d_outputs; + unsigned int wined3d_output_count; };
BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN; diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c index ab3a9e6810f..0f283b55354 100644 --- a/dlls/d3d8/directx.c +++ b/dlls/d3d8/directx.c @@ -70,6 +70,7 @@ static ULONG WINAPI d3d8_Release(IDirect3D8 *iface) wined3d_decref(d3d8->wined3d); wined3d_mutex_unlock();
+ heap_free(d3d8->wined3d_outputs); heap_free(d3d8); }
@@ -93,22 +94,10 @@ static HRESULT WINAPI d3d8_RegisterSoftwareDevice(IDirect3D8 *iface, void *init_ static UINT WINAPI d3d8_GetAdapterCount(IDirect3D8 *iface) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); - struct wined3d_adapter *wined3d_adapter; - unsigned int adapter_idx, adapter_count; - unsigned int output_count = 0;
TRACE("iface %p.\n", iface);
- wined3d_mutex_lock(); - adapter_count = wined3d_get_adapter_count(d3d8->wined3d); - for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx) - { - wined3d_adapter = wined3d_get_adapter(d3d8->wined3d, adapter_idx); - output_count += wined3d_adapter_get_output_count(wined3d_adapter); - } - wined3d_mutex_unlock(); - - return output_count; + return d3d8->wined3d_output_count; }
static HRESULT WINAPI d3d8_GetAdapterIdentifier(IDirect3D8 *iface, UINT adapter, @@ -425,15 +414,48 @@ BOOL d3d8_init(struct d3d8 *d3d8) | WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART | WINED3D_LEGACY_CUBEMAP_FILTERING; + unsigned int adapter_idx, output_idx, adapter_count, output_count = 0; + struct wined3d_adapter *wined3d_adapter;
d3d8->IDirect3D8_iface.lpVtbl = &d3d8_vtbl; d3d8->refcount = 1;
wined3d_mutex_lock(); d3d8->wined3d = wined3d_create(flags); - wined3d_mutex_unlock(); if (!d3d8->wined3d) + { + wined3d_mutex_unlock(); return FALSE; + }
+ adapter_count = wined3d_get_adapter_count(d3d8->wined3d); + for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx) + { + wined3d_adapter = wined3d_get_adapter(d3d8->wined3d, adapter_idx); + output_count += wined3d_adapter_get_output_count(wined3d_adapter); + } + + d3d8->wined3d_outputs = heap_calloc(output_count, sizeof(*d3d8->wined3d_outputs)); + if (!d3d8->wined3d_outputs) + { + wined3d_decref(d3d8->wined3d); + wined3d_mutex_unlock(); + return FALSE; + } + + d3d8->wined3d_output_count = 0; + for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx) + { + wined3d_adapter = wined3d_get_adapter(d3d8->wined3d, adapter_idx); + output_count = wined3d_adapter_get_output_count(wined3d_adapter); + for (output_idx = 0; output_idx < output_count; ++output_idx) + { + d3d8->wined3d_outputs[d3d8->wined3d_output_count] = + wined3d_adapter_get_output(wined3d_adapter, output_idx); + ++d3d8->wined3d_output_count; + } + } + + wined3d_mutex_unlock(); return TRUE; }