On 19 April 2017 at 00:33, Matteo Bruni matteo.mystral@gmail.com wrote:
This got sidetracked quite a bit already and I'm going to make it worse. Sorry...
For the most part I think it was fairly on topic, although I'm hoping for some input from Masanori as well.
I will say that a generic WINED3D_LOCATION_FRAGMENTED doesn't sound that appealing to me, in part because the issue should really only apply to maps. We did have something similar between the texture and the drawable of depth/stencil surfaces without "AlwaysOffscreen", but thankfully that's gone.