On 21 April 2013 16:51, Stefan Dösinger stefan@codeweavers.com wrote:
- if (texture && texture->target == GL_TEXTURE_RECTANGLE_ARB)
sample_flags |= WINED3D_GLSL_SAMPLE_RECT;
- if (priv->cur_ps_args->np2_fixup & (1 << sampler_idx))
- {
sample_flags |= WINED3D_GLSL_SAMPLE_NPOT;
- }
I don't think the added braces are an improvement, but otherwise this looks ok.