On 22/03/07, Markus kde@3danim.de wrote:
On Wednesday 21 March 2007 16:08, Stefan Dösinger wrote:
Am Mittwoch 21 März 2007 14:31 schrieb H. Verbeet:
That'll do it. Looks like it's not so much the GLSL implementation as the different caps we return when GLSL is used.
Ah yes, Instancing makes sense for a real time strategy game.
Any chance instancing will be implemented any time soon?
We've got instancing support, although there may be bugs. That particular datatype isn't supported though. I'm not sure how hard it would be to implement this, and if perhaps there are any extensions we could use.