On 7/22/21 8:49 PM, Henri Verbeet wrote:
On Thu, 22 Jul 2021 at 02:45, Ziqing Hui zhui@codeweavers.com wrote:
todo_wine
{
hr = ID2D1Effect_GetValue(effect, D2D1_PROPERTY_CLSID,
D2D1_PROPERTY_TYPE_CLSID, (BYTE *)&clsid, sizeof(clsid));
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
if (hr == S_OK)
ok(IsEqualGUID(&clsid, test->clsid), "Got unexpected clsid %s, expected %s.\n",
debugstr_guid(&clsid), debugstr_guid(test->clsid));
hr = ID2D1Effect_GetValue(effect, D2D1_PROPERTY_CACHED,
D2D1_PROPERTY_TYPE_BOOL, (BYTE *)&cached, sizeof(cached));
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
if (hr == S_OK)
ok(cached == FALSE, "Got unexpected cached %d.\n", cached);
hr = ID2D1Effect_GetValue(effect, D2D1_PROPERTY_PRECISION,
D2D1_PROPERTY_TYPE_ENUM, (BYTE *)&precision, sizeof(precision));
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
if (hr == S_OK)
ok(precision == D2D1_BUFFER_PRECISION_UNKNOWN, "Got unexpected precision %u.\n", precision);
hr = ID2D1Effect_GetValue(effect, D2D1_PROPERTY_MIN_INPUTS,
D2D1_PROPERTY_TYPE_UINT32, (BYTE *)&min_inputs, sizeof(min_inputs));
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
if (hr == S_OK)
ok(min_inputs == test->min_inputs, "Got unexpected min inputs %u, expected %u.\n",
min_inputs, test->min_inputs);
hr = ID2D1Effect_GetValue(effect, D2D1_PROPERTY_MAX_INPUTS,
D2D1_PROPERTY_TYPE_UINT32, (BYTE *)&max_inputs, sizeof(max_inputs));
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
if (hr == S_OK)
ok(max_inputs == test->max_inputs, "Got unexpected max inputs %u, expected %u.\n",
max_inputs, test->max_inputs);
}
This has come up before, but if you're essentially asserting that a particular variable has a particular value using ok() (i.e., "ok(hr == S_OK, ...);"), there's then no point in attempting to handle cases where that variable would have a different value.
The reason I check the "hr" is that we have a todo_wine here, which means that
the "hr" would have a different value when running the tests on wine.
Once we implemented it in wine, then we can remove the "todo_wine", also remove
the "if (hr == S_OK)".
What do you think, Henri? Should we remove the "if (hr == S_OK)"
in this patch right now or remove them after implementing ID2D1Effect_GetValue()?