It does not matter whether we use PAUSED or PLAYING, but we should at least be consistent.
Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/winegstreamer/gstdemux.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/winegstreamer/gstdemux.c b/dlls/winegstreamer/gstdemux.c index a1be51472ba..7efe4f90ca8 100644 --- a/dlls/winegstreamer/gstdemux.c +++ b/dlls/winegstreamer/gstdemux.c @@ -1876,7 +1876,7 @@ static BOOL decodebin_parser_init_gst(struct parser *filter) return FALSE; }
- gst_element_set_state(filter->container, GST_STATE_PLAYING); + gst_element_set_state(filter->container, GST_STATE_PAUSED); ret = gst_element_get_state(filter->container, NULL, NULL, -1); if (ret == GST_STATE_CHANGE_FAILURE) { @@ -2777,7 +2777,7 @@ static BOOL avi_splitter_init_gst(struct parser *filter) return FALSE; }
- gst_element_set_state(filter->container, GST_STATE_PLAYING); + gst_element_set_state(filter->container, GST_STATE_PAUSED); ret = gst_element_get_state(filter->container, NULL, NULL, -1); if (ret == GST_STATE_CHANGE_FAILURE) {