On 9/8/07, Martin Owens doctormo@gmail.com wrote:
Does this mean that the current _painfully_ slow Imperialism II that uses the DIB drawing to draw it's in game maps will work faster? I'm waiting for this functionality and have pledged $20 just in case it can spur on the solution.
Best Regards, Martin Owens
I don't know, you'll have to try it yourself. It depends on what the app is doing. You can get a checkout of the tree here: http://repo.or.cz/w/wine/dibdrv.git
Beware there are probably visual regressions, but it's speed you're checking here right? :)
Jesse