In my tests (which replicate the behaviour of a target application) if an image of say 10x10 pixels is being copied with a magnification world transform then the destination image has right/bottom border completely wrong, and my patch fixes this. Besides, bilinear interpolation does exactly that already - doesn't round pixel positions up, which contradicts your explanation.
The same rule about pixel centers applies with bilinear interpolation. That means that at the lower-right corner of a stretched image you end up with places where the lower-right pixel was blended with a pixel from outside the image.