Use the proper versioned serializer from vkd3d.
Signed-off-by: Hans-Kristian Arntzen post@arntzen-software.no --- dlls/d3d12/d3d12_main.c | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-)
diff --git a/dlls/d3d12/d3d12_main.c b/dlls/d3d12/d3d12_main.c index bd680d8254..9f0fa12ee8 100644 --- a/dlls/d3d12/d3d12_main.c +++ b/dlls/d3d12/d3d12_main.c @@ -420,9 +420,5 @@ HRESULT WINAPI D3D12SerializeVersionedRootSignature(const D3D12_VERSIONED_ROOT_S { TRACE("desc %p, blob %p, error_blob %p.\n", desc, blob, error_blob);
- if (desc->Version == D3D_ROOT_SIGNATURE_VERSION_1_0) - return vkd3d_serialize_root_signature(&desc->Desc_1_0, desc->Version, blob, error_blob); - - FIXME("Unsupported version %#x.\n", desc->Version); - return E_NOTIMPL; + return vkd3d_serialize_versioned_root_signature(desc, blob, error_blob); }