On 8 November 2016 at 14:19, Józef Kucia joseph.kucia@gmail.com wrote:
I'm not sure if tracking synchronised/unsynchronised in buffer_invalidate_bo_range() makes sense. I'll look into this, and I'll send a patch if I've come up with something reasonable.
Yeah, I'm not sure it will end up being better or not either. The idea though is that keeping track on the kind of invalidation we're doing may be more natural to work with than the concept of WINED3D_BUFFER_MAP.