Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/d3d10core/tests/d3d10core.c | 120 +++++++++++++++++++++++---------------- 1 file changed, 71 insertions(+), 49 deletions(-)
diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c index 158a3e3..35a7b54 100644 --- a/dlls/d3d10core/tests/d3d10core.c +++ b/dlls/d3d10core/tests/d3d10core.c @@ -14992,10 +14992,10 @@ static void test_depth_bias(void) struct resource_readback rb; ID3D10DepthStencilView *dsv; unsigned int expected_value; + unsigned int x, y, i, j, k; ID3D10RasterizerState *rs; ID3D10Texture2D *texture; unsigned int format_idx; - unsigned int x, y, i, j; unsigned int shift = 0; ID3D10Device *device; float *depth_values; @@ -15022,6 +15022,10 @@ static void test_depth_bias(void) -10000, -1000, -100, -10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 50, 100, 200, 500, 1000, 10000, }; + static const float bias_clamp_tests[] = + { + 0.0f, -0.00001f, 0.00001f + }; static const float quad_slopes[] = { 0.0f, 0.5f, 1.0f @@ -15114,68 +15118,86 @@ static void test_depth_bias(void) for (j = 0; j < ARRAY_SIZE(bias_tests); ++j) { rasterizer_desc.DepthBias = bias_tests[j]; - ID3D10Device_CreateRasterizerState(device, &rasterizer_desc, &rs); - ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr); - ID3D10Device_RSSetState(device, rs); - ID3D10Device_ClearDepthStencilView(device, dsv, D3D10_CLEAR_DEPTH, 1.0f, 0); - draw_quad(&test_context); - switch (format) + + for (k = 0; k < ARRAY_SIZE(bias_clamp_tests); ++k) { - case DXGI_FORMAT_D32_FLOAT: - bias = rasterizer_desc.DepthBias * pow(2.0f, quads[i].exponent - 23.0f); - depth = min(max(0.0f, quads[i].z + bias), 1.0f); + rasterizer_desc.DepthBiasClamp = bias_clamp_tests[k]; + ID3D10Device_CreateRasterizerState(device, &rasterizer_desc, &rs); + ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr); + ID3D10Device_RSSetState(device, rs); + ID3D10Device_ClearDepthStencilView(device, dsv, D3D10_CLEAR_DEPTH, 1.0f, 0); + draw_quad(&test_context); + switch (format) + { + case DXGI_FORMAT_D32_FLOAT: + bias = rasterizer_desc.DepthBias * pow(2.0f, quads[i].exponent - 23.0f); + if (rasterizer_desc.DepthBiasClamp > 0) + bias = min(bias, rasterizer_desc.DepthBiasClamp); + if (rasterizer_desc.DepthBiasClamp < 0) + bias = max(bias, rasterizer_desc.DepthBiasClamp); + depth = min(max(0.0f, quads[i].z + bias), 1.0f);
- check_texture_float(texture, depth, 2); - break; - case DXGI_FORMAT_D24_UNORM_S8_UINT: - r = 1.0f / 16777215.0f; - bias = rasterizer_desc.DepthBias * r; - depth = min(max(0.0f, quads[i].z + bias), 1.0f); + check_texture_float(texture, depth, 2); + break; + case DXGI_FORMAT_D24_UNORM_S8_UINT: + r = 1.0f / 16777215.0f; + bias = rasterizer_desc.DepthBias * r; + if (rasterizer_desc.DepthBiasClamp > 0) + bias = min(bias, rasterizer_desc.DepthBiasClamp); + if (rasterizer_desc.DepthBiasClamp < 0) + bias = max(bias, rasterizer_desc.DepthBiasClamp); + depth = min(max(0.0f, quads[i].z + bias), 1.0f);
- get_texture_readback(texture, 0, &rb); - for (y = 0; y < texture_desc.Height; ++y) - { - expected_value = depth * 16777215.0f + 0.5f; - for (x = 0; x < texture_desc.Width; ++x) + get_texture_readback(texture, 0, &rb); + for (y = 0; y < texture_desc.Height; ++y) { - u32 = get_readback_data(&rb, x, y, sizeof(*u32)); - u32_value = *u32 >> shift; - ok(abs(u32_value - expected_value) <= 1, - "Got value %#x (%.8e), expected %#x (%.8e).\n", - u32_value, u32_value / 16777215.0f, - expected_value, expected_value / 16777215.0f); + expected_value = depth * 16777215.0f + 0.5f; + for (x = 0; x < texture_desc.Width; ++x) + { + u32 = get_readback_data(&rb, x, y, sizeof(*u32)); + u32_value = *u32 >> shift; + ok(abs(u32_value - expected_value) <= 1, + "Got value %#x (%.8e), expected %#x (%.8e).\n", + u32_value, u32_value / 16777215.0f, + expected_value, expected_value / 16777215.0f); + } } - } - release_resource_readback(&rb); - break; - case DXGI_FORMAT_D16_UNORM: - r = 1.0f / 65535.0f; - bias = rasterizer_desc.DepthBias * r; - depth = min(max(0.0f, quads[i].z + bias), 1.0f); + release_resource_readback(&rb); + break; + case DXGI_FORMAT_D16_UNORM: + r = 1.0f / 65535.0f; + bias = rasterizer_desc.DepthBias * r; + if (rasterizer_desc.DepthBiasClamp > 0) + bias = min(bias, rasterizer_desc.DepthBiasClamp); + if (rasterizer_desc.DepthBiasClamp < 0) + bias = max(bias, rasterizer_desc.DepthBiasClamp); + depth = min(max(0.0f, quads[i].z + bias), 1.0f);
- get_texture_readback(texture, 0, &rb); - for (y = 0; y < texture_desc.Height; ++y) - { - expected_value = depth * 65535.0f + 0.5f; - for (x = 0; x < texture_desc.Width; ++x) + get_texture_readback(texture, 0, &rb); + for (y = 0; y < texture_desc.Height; ++y) { - u16 = get_readback_data(&rb, x, y, sizeof(*u16)); - ok(abs(*u16 - expected_value) <= 1, - "Got value %#x (%.8e), expected %#x (%.8e).\n", - *u16, *u16 / 65535.0f, expected_value, expected_value / 65535.0f); + expected_value = depth * 65535.0f + 0.5f; + for (x = 0; x < texture_desc.Width; ++x) + { + u16 = get_readback_data(&rb, x, y, sizeof(*u16)); + ok(abs(*u16 - expected_value) <= 1, + "Got value %#x (%.8e), expected %#x (%.8e).\n", + *u16, *u16 / 65535.0f, expected_value, expected_value / 65535.0f); + } } - } - release_resource_readback(&rb); - break; - default: - break; + release_resource_readback(&rb); + break; + default: + break; + } + ID3D10RasterizerState_Release(rs); } - ID3D10RasterizerState_Release(rs); } }
/* SlopeScaledDepthBias */ rasterizer_desc.DepthBias = 0; + rasterizer_desc.DepthBiasClamp = 0.0f; for (i = 0; i < ARRAY_SIZE(quad_slopes); ++i) { for (j = 0; j < ARRAY_SIZE(vertices); ++j)