2016-07-21 11:06 GMT+02:00 Alistair Leslie-Hughes leslie_alistair@hotmail.com:
+HRESULT WINAPI D3DXCreateTextureShader(const DWORD *function, ID3DXTextureShader **texture_shader) +{
- struct d3dx9_texture_shader *object;
- TRACE("function %p, texture_shader %p.\n", function, texture_shader);
- if (!function || !texture_shader)
return D3DERR_INVALIDCALL;
- object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
- if (!object)
return E_OUTOFMEMORY;
- object->ID3DXTextureShader_iface.lpVtbl = &d3dx9_texture_shader_vtbl;
- object->ref = 1;
- *texture_shader = &object->ID3DXTextureShader_iface;
- return D3D_OK;
+}
It would be nice to have a test for this.