On 24 August 2010 05:05, Misha Koshelev misha680@gmail.com wrote:
elements[idx].Stream = 0xFF;
elements[idx].Offset = D3DXGetDeclVertexSize(elements, 0);
elements[idx].Stream = 0;
That's ugly.
- memcpy(Declaration, elements, size * sizeof(D3DVERTEXELEMENT9));
That's unnecessary.