On 15 September 2013 21:47, Forest winehq@tibit.com wrote:
I wonder if the 80%+ gains reported in other games are not to be seen in Guild Wars 2, or if they're heavily dependent on CPU, GPU, graphics driver, and screen resolution.
For the record, I'm using an Intel i5-3570K (stock speeds), GeForce GTX 660Ti (factory overclocked), nVidia driver 313.30, and a 1920x1200 display. I'm running Xubuntu 64-bit. My in-game options are:
Resolution: Full Screen - 1920x1200 Refresh Rate: Default Frame Limiter: Unlimited Interface Size: Normal Animation: High Anti-Aliasing: FXAA Environment: High LOD Distance: High Reflections: Terrain & Sky Textures: Medium Render Sampling: Native Shadows: Medium Shaders: Medium Post-Processing: High Character Model Limit: High Character Model Quality: High
- Best Texture Filtering
- Depth Blur
- Effect LOD
- High-Res Character Textures
- Vertical Sync
In general, this patchset helps more for mostly CPU limited applications than for mostly GPU limited applications. That roughly means that in general you'll see a larger difference on lower resolutions or with less demanding applications / graphics settings, and that you'll see a larger difference in cases where the GPU is relatively fast compared to the CPU. In applications that are mostly GPU limited, performance tends to depend mostly on the quality of the GL driver's GLSL compiler, or lack thereof.