On Mon, Oct 28, 2019 at 8:59 AM Paul Gofman gofmanp@gmail.com wrote:
Signed-off-by: Paul Gofman gofmanp@gmail.com
dlls/d3dx9_36/effect.c | 25 ++++++++++++++++++++++--- 1 file changed, 22 insertions(+), 3 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 7d686a435d..5be2725d3c 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -973,6 +973,8 @@ static HRESULT d3dx9_get_param_value_ptr(struct d3dx_pass *pass, struct d3dx_sta BOOL update_all, BOOL *param_dirty) { struct d3dx_parameter *param = &state->parameter;
enum STATE_CLASS state_class;
static void *null_ptr;
*param_value = NULL; *out_param = NULL;
@@ -981,13 +983,30 @@ static HRESULT d3dx9_get_param_value_ptr(struct d3dx_pass *pass, struct d3dx_sta switch (state->type) { case ST_PARAMETER:
param = state->referenced_param;
*out_param = param = state->referenced_param;
*param_value = param->data; *param_dirty = is_param_dirty(param, pass->update_version);
/* fallthrough */
return D3D_OK;
case ST_CONSTANT: *out_param = param;
*param_value = param->data;
if (((state_class = state_table[state->operation].class) == SC_VERTEXSHADER
|| state_class == SC_PIXELSHADER || state_class == SC_TEXTURE)
&& param->bytes < sizeof(void *))
{
*param_value = &null_ptr;
if (param->type != D3DXPT_INT || *(unsigned int *)param->data)
FIXME("Unexpected parameter for object, param->type %u, param->class %u.\n",
param->type, param->class);
How does this happen? The effect somehow uses D3DXPT_INT instead of e.g. D3DXPT_VERTEXSHADER and tries to get away with it? What effects / games did you see doing that?
OT, right now I'm having weird issues with the 64-bit mingw build: for some reason the (only) sprintf() call in effect.c always returns just "[", which then breaks a bunch of things. I assume it's some issue on my side but if anyone has any idea I'm all ears...