Based on register loading code from Henri Verbeet hverbeet@codeweavers.com
Signed-off-by: Conor McCarthy cmccarthy@codeweavers.com --- libs/vkd3d-shader/dxbc.c | 121 ++++++++++++++++------- libs/vkd3d-shader/spirv.c | 86 +++++++++++----- libs/vkd3d-shader/vkd3d_shader_main.c | 17 ++-- libs/vkd3d-shader/vkd3d_shader_private.h | 8 +- 4 files changed, 157 insertions(+), 75 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index d2cf87e3..ad1db82a 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -622,12 +622,24 @@ static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins, ins->declaration.icb = &priv->icb; }
-static unsigned int shader_sm4_map_resource_idx(struct vkd3d_shader_register *reg, const struct vkd3d_sm4_data *priv) +static void shader_sm4_read_register_indices(struct vkd3d_shader_resource *resource, + struct vkd3d_shader_instruction *ins, struct vkd3d_sm4_data *priv) { if (shader_is_sm_5_1(priv)) - return reg->idx[1].offset; + { + resource->register_first = resource->reg.reg.idx[1].offset; + resource->register_last = resource->reg.reg.idx[2].offset; + if (resource->register_last < resource->register_first) + { + FIXME("Invalid register range [%u:%u].\n", resource->register_first, resource->register_last); + ins->handler_idx = VKD3DSIH_INVALID; + } + } else - return reg->idx[0].offset; + { + resource->register_first = resource->reg.reg.idx[0].offset; + resource->register_last = resource->register_first; + } }
static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, @@ -635,6 +647,7 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, struct vkd3d_sm4_data *priv) { struct vkd3d_shader_semantic *semantic = &ins->declaration.semantic; + struct vkd3d_shader_resource *resource = &semantic->resource; enum vkd3d_sm4_resource_type resource_type; const DWORD *end = &tokens[token_count]; enum vkd3d_sm4_data_type data_type; @@ -653,8 +666,7 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, semantic->resource_type = resource_type_table[resource_type]; } reg_data_type = opcode == VKD3D_SM4_OP_DCL_RESOURCE ? VKD3D_DATA_RESOURCE : VKD3D_DATA_UAV; - shader_sm4_read_dst_param(priv, &tokens, end, reg_data_type, &semantic->resource.reg); - semantic->resource.register_index = shader_sm4_map_resource_idx(&semantic->resource.reg.reg, priv); + shader_sm4_read_dst_param(priv, &tokens, end, reg_data_type, &resource->reg);
components = *tokens++; for (i = 0; i < VKD3D_VEC4_SIZE; i++) @@ -675,23 +687,21 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, if (reg_data_type == VKD3D_DATA_UAV) ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
- shader_sm4_read_register_space(priv, &tokens, end, &semantic->resource.register_space); + shader_sm4_read_register_space(priv, &tokens, end, &resource->register_space); + shader_sm4_read_register_indices(resource, ins, priv); }
static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { + struct vkd3d_shader_constant_buffer *cb = &ins->declaration.cb; const DWORD *end = &tokens[token_count];
- shader_sm4_read_src_param(priv, &tokens, end, VKD3D_DATA_FLOAT, &ins->declaration.cb.src); - ins->declaration.cb.register_index = shader_sm4_map_resource_idx(&ins->declaration.cb.src.reg, priv); if (opcode_token & VKD3D_SM4_INDEX_TYPE_MASK) ins->flags |= VKD3DSI_INDEXED_DYNAMIC;
- ins->declaration.cb.size = ins->declaration.cb.src.reg.idx[2].offset; - ins->declaration.cb.register_space = 0; - + shader_sm4_read_src_param(priv, &tokens, end, VKD3D_DATA_FLOAT, &cb->src); if (shader_is_sm_5_1(priv)) { if (tokens >= end) @@ -700,8 +710,22 @@ static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction return; }
- ins->declaration.cb.size = *tokens++; - shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.cb.register_space); + cb->size = *tokens++; + shader_sm4_read_register_space(priv, &tokens, end, &cb->register_space); + cb->register_first = cb->src.reg.idx[1].offset; + cb->register_last = cb->src.reg.idx[2].offset; + if (cb->register_last < cb->register_first) + { + FIXME("Invalid register range [%u:%u].\n", cb->register_first, cb->register_last); + ins->handler_idx = VKD3DSIH_INVALID; + } + } + else + { + cb->size = cb->src.reg.idx[2].offset; + cb->register_space = 0; + cb->register_first = cb->src.reg.idx[0].offset; + cb->register_last = cb->register_first; } }
@@ -709,14 +733,31 @@ static void shader_sm4_read_dcl_sampler(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { + struct vkd3d_shader_sampler *sampler = &ins->declaration.sampler; const DWORD *end = &tokens[token_count];
ins->flags = (opcode_token & VKD3D_SM4_SAMPLER_MODE_MASK) >> VKD3D_SM4_SAMPLER_MODE_SHIFT; if (ins->flags & ~VKD3D_SM4_SAMPLER_COMPARISON) FIXME("Unhandled sampler mode %#x.\n", ins->flags); - shader_sm4_read_src_param(priv, &tokens, end, VKD3D_DATA_SAMPLER, &ins->declaration.sampler.src); - ins->declaration.sampler.register_index = shader_sm4_map_resource_idx(&ins->declaration.sampler.src.reg, priv); - shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.sampler.register_space); + + shader_sm4_read_src_param(priv, &tokens, end, VKD3D_DATA_SAMPLER, &sampler->src); + if (shader_is_sm_5_1(priv)) + { + shader_sm4_read_register_space(priv, &tokens, end, &sampler->register_space); + sampler->register_first = sampler->src.reg.idx[1].offset; + sampler->register_last = sampler->src.reg.idx[2].offset; + if (sampler->register_last < sampler->register_first) + { + FIXME("Invalid register range [%u:%u].\n", sampler->register_first, sampler->register_last); + ins->handler_idx = VKD3DSIH_INVALID; + } + } + else + { + sampler->register_space = 0; + sampler->register_first = sampler->src.reg.idx[0].offset; + sampler->register_last = sampler->register_first; + } }
static void shader_sm4_read_dcl_index_range(struct vkd3d_shader_instruction *ins, @@ -912,29 +953,32 @@ static void shader_sm5_read_dcl_uav_raw(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { - struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource; + struct vkd3d_shader_resource *resource = &ins->declaration.raw_resource.resource; const DWORD *end = &tokens[token_count];
- shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg); - resource->resource.register_index = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv); ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT; - shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.register_space); + + shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->reg); + shader_sm4_read_register_space(priv, &tokens, end, &resource->register_space); + shader_sm4_read_register_indices(resource, ins, priv); }
static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { - struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource; + struct vkd3d_shader_structured_resource *structured = &ins->declaration.structured_resource; + struct vkd3d_shader_resource *resource = &structured->resource; const DWORD *end = &tokens[token_count];
- shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg); - resource->resource.register_index = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv); ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT; - resource->byte_stride = *tokens++; - if (resource->byte_stride % 4) - FIXME("Byte stride %u is not multiple of 4.\n", resource->byte_stride); - shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.register_space); + + shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->reg); + structured->byte_stride = *tokens++; + if (structured->byte_stride % 4) + FIXME("Byte stride %u is not multiple of 4.\n", structured->byte_stride); + shader_sm4_read_register_space(priv, &tokens, end, &resource->register_space); + shader_sm4_read_register_indices(resource, ins, priv); }
static void shader_sm5_read_dcl_tgsm_raw(struct vkd3d_shader_instruction *ins, @@ -963,27 +1007,28 @@ static void shader_sm5_read_dcl_resource_structured(struct vkd3d_shader_instruct DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { - struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource; + struct vkd3d_shader_structured_resource *structured = &ins->declaration.structured_resource; + struct vkd3d_shader_resource *resource = &structured->resource; const DWORD *end = &tokens[token_count];
- shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg); - resource->resource.register_index = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv); - resource->byte_stride = *tokens++; - if (resource->byte_stride % 4) - FIXME("Byte stride %u is not multiple of 4.\n", resource->byte_stride); - shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.register_space); + shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->reg); + structured->byte_stride = *tokens++; + if (structured->byte_stride % 4) + FIXME("Byte stride %u is not multiple of 4.\n", structured->byte_stride); + shader_sm4_read_register_space(priv, &tokens, end, &resource->register_space); + shader_sm4_read_register_indices(resource, ins, priv); }
static void shader_sm5_read_dcl_resource_raw(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { - struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource; + struct vkd3d_shader_resource *resource = &ins->declaration.raw_resource.resource; const DWORD *end = &tokens[token_count];
- shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg); - resource->resource.register_index = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv); - shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.register_space); + shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->reg); + shader_sm4_read_register_space(priv, &tokens, end, &resource->register_space); + shader_sm4_read_register_indices(resource, ins, priv); }
static void shader_sm5_read_sync(struct vkd3d_shader_instruction *ins, diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index d477b384..0342efa3 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2077,6 +2077,14 @@ static const char *debug_vkd3d_symbol(const struct vkd3d_symbol *symbol) } }
+static const char *debug_register_range(unsigned int register_first, unsigned int register_last, bool bounded) +{ + if (bounded) + return vkd3d_dbg_sprintf("[%u:%u]", register_first, register_last); + else + return vkd3d_dbg_sprintf("[%u:*]", register_first); +} + struct vkd3d_if_cf_info { size_t stream_location; @@ -2404,9 +2412,12 @@ static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_ const struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_constant_buffer *cb) { unsigned int register_space = cb->register_space; - unsigned int reg_idx = cb->register_index; + unsigned int reg_idx = cb->register_first; unsigned int i;
+ if (cb->register_first != cb->register_last) + return NULL; + for (i = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i) { struct vkd3d_push_constant_buffer_binding *current = &compiler->push_constants[i]; @@ -2431,7 +2442,10 @@ static bool vkd3d_dxbc_compiler_has_combined_sampler(const struct vkd3d_dxbc_com if (!shader_interface->combined_sampler_count) return false;
- if (resource && resource->reg.reg.type == VKD3DSPR_UAV) + if (resource && (resource->reg.reg.type == VKD3DSPR_UAV || resource->register_last != resource->register_first)) + return false; + + if (sampler && sampler->register_first != sampler->register_last) return false;
for (i = 0; i < shader_interface->combined_sampler_count; ++i) @@ -2442,9 +2456,9 @@ static bool vkd3d_dxbc_compiler_has_combined_sampler(const struct vkd3d_dxbc_com continue;
if ((!resource || (combined_sampler->resource_space == resource->register_space - && combined_sampler->resource_index == resource->register_index)) + && combined_sampler->resource_index == resource->register_first)) && (!sampler || (combined_sampler->sampler_space == sampler->register_space - && combined_sampler->sampler_index == sampler->register_index))) + && combined_sampler->sampler_index == sampler->register_first))) return true; }
@@ -2464,12 +2478,14 @@ static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_dxbc_compiler_error(struct vkd3d_dxbc_
static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor_binding( struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, unsigned int register_space, - unsigned int reg_idx, enum vkd3d_shader_resource_type resource_type, bool is_uav_counter) + unsigned int register_first, unsigned int register_last, enum vkd3d_shader_resource_type resource_type, + bool is_uav_counter) { const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface; enum vkd3d_shader_descriptor_type descriptor_type; enum vkd3d_shader_binding_flag resource_type_flag; struct vkd3d_shader_descriptor_binding binding; + bool bounded = true; unsigned int i;
if (reg->type == VKD3DSPR_CONSTBUFFER) @@ -2491,6 +2507,12 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor resource_type_flag = resource_type == VKD3D_SHADER_RESOURCE_BUFFER ? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
+ if (register_last == ~0u) + { + bounded = false; + register_last = register_first; + } + if (is_uav_counter) { assert(descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV); @@ -2501,15 +2523,17 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility)) continue;
- if (current->register_space != register_space || current->register_index != reg_idx) + if (current->register_space != register_space || current->register_index > register_first + || current->register_index + current->binding.count <= register_last) continue;
if (current->offset) { FIXME("Atomic counter offsets are not supported yet.\n"); vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING, - "Descriptor binding for UAV counter %u, space %u has unsupported ‘offset’ %u.", - reg_idx, register_space, current->offset); + "Descriptor binding for UAV counter %s, space %u has unsupported ‘offset’ %u.", + debug_register_range(register_first, register_last, bounded), + register_space, current->offset); }
if (current->binding.count != 1) @@ -2517,16 +2541,18 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor FIXME("Descriptor arrays are not supported.\n"); vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING, "Descriptor binding for UAV counter %u, space %u has unsupported ‘count’ %u.", - reg_idx, register_space, current->binding.count); + register_first, register_space, current->binding.count); }
return current->binding; } if (shader_interface->uav_counter_count) { - FIXME("Could not find descriptor binding for UAV counter %u, space %u.\n", reg_idx, register_space); + FIXME("Could not find descriptor binding for UAV counters %s, space %u.\n", + debug_register_range(register_first, register_last, bounded), register_space); vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND, - "Could not find descriptor binding for UAV counter %u, space %u.", reg_idx, register_space); + "Could not find descriptor binding for UAV counters %s, space %u.", + debug_register_range(register_first, register_last, bounded), register_space); } } else @@ -2542,7 +2568,8 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor continue;
if (current->type != descriptor_type || current->register_space != register_space - || current->register_index != reg_idx) + || current->register_index > register_first + || current->register_index + current->binding.count <= register_last) continue;
if (current->binding.count != 1) @@ -2558,11 +2585,13 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor } if (shader_interface->binding_count) { - FIXME("Could not find binding for type %#x, space %u, register %u, shader type %#x.\n", - descriptor_type, register_space, reg_idx, compiler->shader_type); + FIXME("Could not find binding for type %#x, space %u, registers %s, shader type %#x.\n", + descriptor_type, register_space, debug_register_range(register_first, register_last, bounded), + compiler->shader_type); vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND, - "Could not find descriptor binding for type %#x, space %u, register %u, shader type %#x.", - descriptor_type, register_space, reg_idx, compiler->shader_type); + "Could not find descriptor binding for type %#x, space %u, registers %s, shader type %#x.", + descriptor_type, register_space, debug_register_range(register_first, register_last, bounded), + compiler->shader_type); } }
@@ -2585,12 +2614,13 @@ static void vkd3d_dxbc_compiler_emit_descriptor_binding(struct vkd3d_dxbc_compil
static void vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(struct vkd3d_dxbc_compiler *compiler, uint32_t variable_id, const struct vkd3d_shader_register *reg, unsigned int register_space, - unsigned int register_index, enum vkd3d_shader_resource_type resource_type, bool is_uav_counter) + unsigned int register_first, unsigned int register_last, enum vkd3d_shader_resource_type resource_type, + bool is_uav_counter) { struct vkd3d_shader_descriptor_binding binding;
binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, register_space, - register_index, resource_type, is_uav_counter); + register_first, register_last, resource_type, is_uav_counter); vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, variable_id, &binding); }
@@ -5365,7 +5395,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *com
vkd3d_symbol_make_sampler(®_symbol, reg); reg_symbol.info.sampler.register_space = sampler->register_space; - reg_symbol.info.sampler.register_index = sampler->register_index; + reg_symbol.info.sampler.register_index = sampler->register_first; vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
if (vkd3d_dxbc_compiler_has_combined_sampler(compiler, NULL, sampler)) @@ -5435,7 +5465,8 @@ static const struct vkd3d_shader_descriptor_info *vkd3d_dxbc_compiler_get_descri for (i = 0; i < descriptor_info->descriptor_count; ++i) { d = &descriptor_info->descriptors[i]; - if (d->type == type && d->register_space == register_space && d->register_index == register_index) + if (d->type == type && d->register_space == register_space && d->register_index <= register_index + && (d->count == ~0u || d->register_index + d->count > register_index)) return d; }
@@ -5556,7 +5587,9 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp const struct vkd3d_shader_register *reg = &resource->reg.reg; const struct vkd3d_spirv_resource_type *resource_type_info; unsigned int register_space = resource->register_space; - unsigned int register_index = resource->register_index; + unsigned int register_first = resource->register_first; + unsigned int register_last = resource->register_last; + struct vkd3d_shader_descriptor_binding binding; enum vkd3d_shader_component_type sampled_type; struct vkd3d_symbol resource_symbol; bool is_uav; @@ -5574,7 +5607,7 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp if (vkd3d_dxbc_compiler_has_combined_sampler(compiler, resource, NULL)) { vkd3d_dxbc_compiler_emit_combined_sampler_declarations(compiler, reg, register_space, - register_index, resource_type, sampled_type, structure_stride, raw, resource_type_info); + register_first, resource_type, sampled_type, structure_stride, raw, resource_type_info); return; }
@@ -5597,7 +5630,7 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp else { type_id = vkd3d_dxbc_compiler_get_image_type_id(compiler, reg, register_space, - register_index, resource_type_info, sampled_type, structure_stride || raw, 0); + register_first, resource_type_info, sampled_type, structure_stride || raw, 0); }
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id); @@ -5614,7 +5647,7 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp const struct vkd3d_shader_descriptor_info *d;
d = vkd3d_dxbc_compiler_get_descriptor_info(compiler, - VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, register_space, register_index); + VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, register_space, register_first);
if (!(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ)) vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0); @@ -5650,7 +5683,8 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler, - counter_var_id, reg, register_space, register_index, resource_type, true); + counter_var_id, reg, register_space, register_first, register_last, + resource_type, true);
vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset); } @@ -5659,7 +5693,7 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp vkd3d_symbol_make_resource(&resource_symbol, reg); resource_symbol.id = var_id; resource_symbol.info.resource.register_space = register_space; - resource_symbol.info.resource.register_index = register_index; + resource_symbol.info.resource.register_index = register_first; resource_symbol.info.resource.sampled_type = sampled_type; resource_symbol.info.resource.type_id = type_id; resource_symbol.info.resource.resource_type_info = resource_type_info; diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 2308b894..31029ad9 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -580,9 +580,9 @@ static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_contex }
static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *context, - enum vkd3d_shader_descriptor_type type, unsigned int register_space, unsigned int register_index, - enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_resource_data_type resource_data_type, - unsigned int flags) + enum vkd3d_shader_descriptor_type type, unsigned int register_space, unsigned int register_first, + unsigned int register_last, enum vkd3d_shader_resource_type resource_type, + enum vkd3d_shader_resource_data_type resource_data_type, unsigned int flags) { struct vkd3d_shader_scan_descriptor_info *info = context->scan_descriptor_info; struct vkd3d_shader_descriptor_info *d; @@ -597,11 +597,11 @@ static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *c d = &info->descriptors[info->descriptor_count]; d->type = type; d->register_space = register_space; - d->register_index = register_index; + d->register_index = register_first; d->resource_type = resource_type; d->resource_data_type = resource_data_type; d->flags = flags; - d->count = 1; + d->count = (register_last == ~0u) ? ~0u : register_last - register_first + 1; ++info->descriptor_count;
return true; @@ -633,7 +633,7 @@ static void vkd3d_shader_scan_constant_buffer_declaration(struct vkd3d_shader_sc return;
vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, cb->register_space, - cb->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0); + cb->register_first, cb->register_last, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0); }
static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_context *context, @@ -650,7 +650,8 @@ static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_conte else flags = 0; vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, sampler->register_space, - sampler->register_index, VKD3D_SHADER_RESOURCE_NONE, VKD3D_SHADER_RESOURCE_DATA_UINT, flags); + sampler->register_first, sampler->register_last, VKD3D_SHADER_RESOURCE_NONE, + VKD3D_SHADER_RESOURCE_DATA_UINT, flags); }
static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_context *context, @@ -667,7 +668,7 @@ static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_cont else type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV; vkd3d_shader_scan_add_descriptor(context, type, resource->register_space, - resource->register_index, resource_type, resource_data_type, 0); + resource->register_first, resource->register_last, resource_type, resource_data_type, 0); if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV) vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset, context->scan_descriptor_info->descriptor_count - 1); diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 6d756e40..54930fa2 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -640,7 +640,7 @@ struct vkd3d_shader_resource { struct vkd3d_shader_dst_param reg; unsigned int register_space; - unsigned int register_index; + unsigned int register_first, register_last; };
enum vkd3d_decl_usage @@ -715,14 +715,16 @@ struct vkd3d_shader_register_semantic struct vkd3d_shader_sampler { struct vkd3d_shader_src_param src; - unsigned int register_space, register_index; + unsigned int register_space; + unsigned int register_first, register_last; };
struct vkd3d_shader_constant_buffer { struct vkd3d_shader_src_param src; unsigned int size; - unsigned int register_space, register_index; + unsigned int register_space; + unsigned int register_first, register_last; };
struct vkd3d_shader_structured_resource