On Mon, 14 Jun 2021 at 05:27, Conor McCarthy cmccarthy@codeweavers.com wrote:
+static unsigned int vkd3d_spirv_get_component_value_count(enum vkd3d_shader_component_type component_type) +{
- switch (component_type)
- {
case VKD3D_SHADER_COMPONENT_UINT:
case VKD3D_SHADER_COMPONENT_INT:
case VKD3D_SHADER_COMPONENT_FLOAT:
return 1;
case VKD3D_SHADER_COMPONENT_DOUBLE:
return 2;
default:
ERR("Invalid shader component type %u.\n", component_type);
return 1;
- }
+}
Given that this is only used by vkd3d_dxbc_compiler_get_constant(), it seems tempting to just integrate this with the existing switch there.
static uint32_t vkd3d_dxbc_compiler_get_constant(struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_component_type component_type, unsigned int component_count, const uint32_t *values) { uint32_t type_id, scalar_type_id, component_ids[VKD3D_VEC4_SIZE]; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- unsigned int i;
unsigned int i, value_count;
assert(0 < component_count && component_count <= VKD3D_VEC4_SIZE); type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
switch (component_type) {
case VKD3D_SHADER_COMPONENT_DOUBLE: case VKD3D_SHADER_COMPONENT_UINT: case VKD3D_SHADER_COMPONENT_INT: case VKD3D_SHADER_COMPONENT_FLOAT:
@@ -2629,15 +2645,17 @@ static uint32_t vkd3d_dxbc_compiler_get_constant(struct vkd3d_dxbc_compiler *com return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id); }
- value_count = vkd3d_spirv_get_component_value_count(component_type);
- if (component_count == 1) {
return vkd3d_spirv_get_op_constant(builder, type_id, *values);
} else { scalar_type_id = vkd3d_spirv_get_type_id(builder, component_type, 1); for (i = 0; i < component_count; ++i)return vkd3d_spirv_get_op_constant(builder, type_id, values, value_count);
component_ids[i] = vkd3d_spirv_get_op_constant(builder, scalar_type_id, values[i]);
}component_ids[i] = vkd3d_spirv_get_op_constant(builder, scalar_type_id, &values[i * value_count], value_count); return vkd3d_spirv_get_op_constant_composite(builder, type_id, component_ids, component_count);
}
[...]
+static uint32_t vkd3d_dxbc_compiler_emit_load_constant64(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask)
+{
- unsigned int component_count = vkd3d_write_mask_component_count_typed(write_mask, VKD3D_DATA_DOUBLE);
- uint64_t values[2] = {0};
- unsigned int i, j;
- assert(reg->type == VKD3DSPR_IMMCONST64);
- if (reg->immconst_type == VKD3D_IMMCONST_SCALAR)
- {
for (i = 0; i < component_count; ++i)
values[i] = reg->u.immconst_uint64[0];
- }
- else
- {
for (i = 0, j = 0; i < VKD3D_DVEC2_SIZE; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << (i * 2)))
values[j++] = reg->u.immconst_uint64[vkd3d_swizzle_get_component(swizzle, i * 2) / 2u];
}
- }
- return vkd3d_dxbc_compiler_get_constant(compiler,
vkd3d_component_type_from_data_type(reg->data_type), component_count, (const uint32_t*)values);
+}
That's pretty ugly though; it would seem preferable to introduce a vkd3d_dxbc_compiler_get_constant64() that takes uint64_t values, and build on top of that.
Note that the changes in trace.c and dxbc.c don't depend on the changes in spirv.c, and this patch could be split.
@@ -1038,6 +1042,42 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const } shader_addline(buffer, ")"); }
- else if (reg->type == VKD3DSPR_IMMCONST64)
- {
shader_addline(buffer, "(");
switch (reg->immconst_type)
{
case VKD3D_IMMCONST_SCALAR:
switch (reg->data_type)
{
case VKD3D_DATA_DOUBLE:
shader_addline(buffer, "%f", reg->u.immconst_double[0]);
break;
default:
shader_addline(buffer, "<unhandled data type %#x>", reg->data_type);
break;
}
break;
case VKD3D_IMMCONST_VEC4:
switch (reg->data_type)
{
case VKD3D_DATA_DOUBLE:
shader_addline(buffer, "%f, %f",
reg->u.immconst_double[0], reg->u.immconst_double[1]);
break;
default:
shader_addline(buffer, "<unhandled data type %#x>", reg->data_type);
break;
}
break;
This should use a helper along the lines of shader_print_float_literal(). In particular, literals should be printed with "compiler->colours.literal", and %f isn't necessarily sufficient to accurately represent doubles.
You'll need a "compiler->colours.reset" before the "(" above.