On Thu, Jan 31, 2019 at 9:29 AM Zhiyi Zhang zzhang@codeweavers.com wrote:
In this case, maybe we could just not setting a name for the vulkan objects then. WRT formatting, I'll send a v2. Thanks.
I guess it's fine to not set the name for VkCommandBuffers. Other option is to store the name in d3d12_command_list and set the name also when a new VkCommandBuffer is allocated.