this patch break PP effects even more with Max Payne 2 (demo) and ORM=backbuffer. Bullettime PP works, but cutscene PP breaks. Interested in a screenshot?
I'm sorry, I cannot reproduce this. Which settings are you using?
cutscene post processing works flawlessly here with this patch, even if I disable GL_ARB_texture_non_power_of_two and force wined3d to fall back to GL_ARB_texture_rectangle. Offscreen rendering mode is backbuffer, post processing effects set to high, resolution 640x480. For testing I am using the very first cutscene when the view is moving into the hospital room where the interactive part of the demo starts