On 14 Nov 2014, at 22:14, Andrei Slăvoiu wrote:
În ziua de Vin 14 Noi 2014, la 19:26:01, Jonas Maebe a scris:
OpenGL extensions: GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
Before GL_EXT_gpu_shader4 was used to differentiate SM3 cards from SM4. I remember somebody said this is not enough to ensure the card is SM4 capable, then how about GL_EXT_geometry_shader4?
According to http://shiben.blogspot.be/2007/01/shader-model-40-examples.html , that is indeed the case:
"Now run glxinfo on xterm (linux), Run wglinfo.exe on cmd.exe, get wglinfo from http://www.cg.tuwien.ac.at/~wimmer/wglinfo/ (windows) See if you can see GL_EXT_geometry_shader4 in the clutter of text. If you can, you system is ready to compile and run SM4 codes."
and
"By the way, Shader Model 4.0 is also called the Direct X 10 Architecture"
Jonas