On Tue, Nov 26, 2002 at 10:23:55PM +0100, Lionel Ulmer wrote:
Hi all,
As long as we do not support multi-texturing in our D3D driver, fill the caps properly. Now SS2 does not try to do multitexturing anymore (not that it actually works now, it's just that it would break less :-) ).
Note: is there a way from DLL X to activate relay debugging ? What happens is that SS2 somehow freezes at one point and doing a relay trace from the start is about a 3 GB file... So what I would like to do is at a specific function in the D3D code that I know to be just before the freeze, call 'activate relay' and voila, I have relaying on :-) (to be able to do that for all DLLs would be even better).
But well, considering DLL separation and all that, I doubt that this would be possible :-/
Oh pleeeeze... I thought that at least the Wine developers are reading the wine docu properly... ;-)
Let's see... first you use completely inacceptable words, and then you admit to never reading the docu... bad, bad, very bad guy. :)
Read wine.man. It explains how to do relay logging for a single DLL. Although I'm afraid that this might actually be broken at the moment maybe :-\