Sylvain Petreolle wrote:
It occurs to me that implementing Wine threads on top of pthreads would probably get rid of a few of the problems keeping us from running Wine under Valgrind. Short of getting the Stanford Checker guys interested in the Wine source tree, I can't think of an cooler way to look for stupid memory bugs in Wine...
Can Valgrind run GL programs (except NVidia binaries-linked ;)) ?
Yes. See http://developer.kde.org/~sewardj/