From: Nikolay Sivov nsivov@codeweavers.com
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- v2 (Matteo): Use a separate variable for the standalone effect test.
Just to make it a bit clearer.
dlls/d3d10/tests/effect.c | 371 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 371 insertions(+)
diff --git a/dlls/d3d10/tests/effect.c b/dlls/d3d10/tests/effect.c index db4299c8a4c..88b6b2e170d 100644 --- a/dlls/d3d10/tests/effect.c +++ b/dlls/d3d10/tests/effect.c @@ -25,6 +25,13 @@
#define D3DERR_INVALIDCALL 0x8876086c
+static ULONG get_refcount(void *iface) +{ + IUnknown *unknown = iface; + IUnknown_AddRef(unknown); + return IUnknown_Release(unknown); +} + static ID3D10Device *create_device(void) { ID3D10Device *device; @@ -52,6 +59,11 @@ static inline HRESULT create_effect(DWORD *data, UINT flags, ID3D10Device *devic return D3D10CreateEffectFromMemory(data, data[6], flags, device, effect_pool, effect); }
+static HRESULT create_effect_pool(DWORD *data, ID3D10Device *device, ID3D10EffectPool **pool) +{ + return D3D10CreateEffectPoolFromMemory(data, data[6], 0, device, pool); +} + /* * test_effect_constant_buffer_type */ @@ -6268,6 +6280,364 @@ static void test_effect_shader_object(void) ok(!refcount, "Device has %u references left.\n", refcount); }
+#if 0 +cbuffer s_cb +{ + float f1 : COLOR0; + float f2 : COLOR1; +}; + +BlendState s_blendstate; +Texture s_texture; +PixelShader ps; + +technique10 tech +{ + pass P0 + { + SetPixelShader(ps); + SetVertexShader(NULL); + SetGeometryShader(NULL); + } +}; +#endif +static DWORD fx_test_pool[] = +{ + 0x43425844, 0x465314db, 0xd8433ab8, 0x34f3adc3, 0x03610f3e, 0x00000001, 0x00000240, 0x00000001, + 0x00000024, 0x30315846, 0x00000214, 0xfeff1001, 0x00000001, 0x00000002, 0x00000003, 0x00000000, + 0x00000000, 0x00000000, 0x00000001, 0x000000ec, 0x00000000, 0x00000001, 0x00000000, 0x00000001, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x62635f73, + 0x6f6c6600, 0x09007461, 0x01000000, 0x00000000, 0x04000000, 0x10000000, 0x04000000, 0x09000000, + 0x66000009, 0x4f430031, 0x30524f4c, 0x00326600, 0x4f4c4f43, 0x42003152, 0x646e656c, 0x74617453, + 0x003f0065, 0x00020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00020000, 0x5f730000, + 0x6e656c62, 0x61747364, 0x74006574, 0x75747865, 0x73006572, 0x02000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x09000000, 0x73000000, 0x7865745f, 0x65727574, 0x78695000, 0x68536c65, + 0x72656461, 0x0000a100, 0x00000200, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000500, + 0x00737000, 0x68636574, 0x00305000, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000002, + 0x00000000, 0x00000004, 0x00000010, 0x00000000, 0x00000002, 0xffffffff, 0x00000000, 0x0000002b, + 0x0000000f, 0x0000002e, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000035, 0x0000000f, + 0x00000038, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000066, 0x0000004a, 0x00000000, + 0xffffffff, 0x00000000, 0x00000000, 0x00000097, 0x0000007b, 0x00000000, 0xffffffff, 0x00000000, + 0x000000c9, 0x000000ad, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x000000cc, 0x00000001, + 0x00000000, 0x000000d1, 0x00000003, 0x00000000, 0x00000007, 0x00000000, 0x00000002, 0x000000c9, + 0x00000006, 0x00000000, 0x00000001, 0x000000d4, 0x00000008, 0x00000000, 0x00000001, 0x000000e0, +}; + +/* Compiled as a child with /Gch (D3DCOMPILE_EFFECT_CHILD_EFFECT) */ +#if 0 +cbuffer l_cb +{ + float f0 : COLOR0; +}; + +cbuffer l_cb2 +{ + float f3; +}; + +technique10 tech_child +{ + pass P0 + { + SetPixelShader(NULL); + SetVertexShader(NULL); + SetGeometryShader(NULL); + } +}; +#endif +static DWORD fx_test_pool_child[] = +{ + 0x43425844, 0x5addae59, 0x62b6f327, 0x0ca7b6a5, 0x61338a81, 0x00000001, 0x00000198, 0x00000001, + 0x00000024, 0x30315846, 0x0000016c, 0xfeff1001, 0x00000002, 0x00000002, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000001, 0x00000070, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x62635f6c, + 0x6f6c6600, 0x09007461, 0x01000000, 0x00000000, 0x04000000, 0x10000000, 0x04000000, 0x09000000, + 0x66000009, 0x4f430030, 0x30524f4c, 0x635f6c00, 0x66003262, 0x65740033, 0x635f6863, 0x646c6968, + 0x00305000, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000002, 0x00000000, 0x00000001, + 0x00000002, 0x00000000, 0x00000004, 0x00000010, 0x00000000, 0x00000001, 0xffffffff, 0x00000000, + 0x0000002b, 0x0000000f, 0x0000002e, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000035, + 0x00000010, 0x00000000, 0x00000001, 0xffffffff, 0x00000000, 0x0000003b, 0x0000000f, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000003e, 0x00000001, 0x00000000, 0x00000049, + 0x00000003, 0x00000000, 0x00000007, 0x00000000, 0x00000001, 0x0000004c, 0x00000006, 0x00000000, + 0x00000001, 0x00000058, 0x00000008, 0x00000000, 0x00000001, 0x00000064, +}; + +static void test_effect_pool(void) +{ + ID3D10Effect *effect, *effect2, *child_effect; + ID3D10Device *device, *device2, *device3; + D3D10_EFFECT_VARIABLE_DESC var_desc; + D3D10_PASS_SHADER_DESC shader_desc; + ID3D10EffectPool *pool, *pool2; + ID3D10EffectConstantBuffer *cb; + ID3D10EffectShaderVariable *sv; + ID3D10EffectTechnique *t; + ID3D10EffectVariable *v; + ID3D10EffectPass *pass; + D3D10_EFFECT_DESC desc; + ID3D10Buffer *buffer; + ULONG refcount; + HRESULT hr; + BOOL ret; + + if (!(device = create_device())) + { + skip("Failed to create device, skipping tests.\n"); + return; + } + + device2 = create_device(); + ok(!!device2, "Failed to create d3d device.\n"); + + hr = D3D10CreateEffectPoolFromMemory(NULL, 0, 0, device, &pool); +todo_wine + ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr); + + hr = create_effect_pool(fx_test_pool, device, &pool); +todo_wine + ok(hr == S_OK, "Failed to create effect pool, hr %#x.\n", hr); + if (FAILED(hr)) + { + ID3D10Device_Release(device); + return; + } + + refcount = get_refcount(pool); + ok(refcount == 1, "Unexpected refcount %u.\n", refcount); + effect = pool->lpVtbl->AsEffect(pool); + ok(!!effect, "Expected effect pointer.\n"); + + effect->lpVtbl->AddRef(effect); + refcount = get_refcount(pool); + ok(refcount == 2, "Unexpected refcount %u.\n", refcount); + effect->lpVtbl->Release(effect); + + hr = effect->lpVtbl->QueryInterface(effect, &IID_ID3D10EffectPool, (void **)&pool2); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(pool2 == pool, "Unexpected pool pointer.\n"); + pool2->lpVtbl->Release(pool2); + + ret = effect->lpVtbl->IsPool(effect); + ok(ret, "Expected pool.\n"); + + hr = effect->lpVtbl->GetDesc(effect, &desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(!desc.IsChildEffect, "Unexpected child flag.\n"); + ok(desc.ConstantBuffers == 1, "Unexpected buffer count %u.\n", desc.ConstantBuffers); + ok(!desc.SharedConstantBuffers, "Unexpected shared buffer count %u.\n", + desc.SharedConstantBuffers); + ok(desc.GlobalVariables == 5, "Unexpected variables count %u.\n", desc.GlobalVariables); + ok(!desc.SharedGlobalVariables, "Unexpected shared variables count %u.\n", + desc.SharedGlobalVariables); + + cb = effect->lpVtbl->GetConstantBufferByIndex(effect, 0); + hr = cb->lpVtbl->GetDesc(cb, &var_desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(!strcmp(var_desc.Name, "s_cb"), "Unexpected name %s.\n", var_desc.Name); + ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_POOLED, "Unexpected flags %#x.\n", var_desc.Flags); + + v = effect->lpVtbl->GetVariableByName(effect, "s_blendstate"); + hr = v->lpVtbl->GetDesc(v, &var_desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(!strcmp(var_desc.Name, "s_blendstate"), "Unexpected name %s.\n", var_desc.Name); + ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_POOLED, "Unexpected flags %#x.\n", var_desc.Flags); + + v = effect->lpVtbl->GetVariableByName(effect, "s_texture"); + hr = v->lpVtbl->GetDesc(v, &var_desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(!strcmp(var_desc.Name, "s_texture"), "Unexpected name %s.\n", var_desc.Name); + ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_POOLED, "Unexpected flags %#x.\n", var_desc.Flags); + + v = effect->lpVtbl->GetVariableByName(effect, "ps"); + hr = v->lpVtbl->GetDesc(v, &var_desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(!strcmp(var_desc.Name, "ps"), "Unexpected name %s.\n", var_desc.Name); + ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_POOLED, "Unexpected flags %#x.\n", var_desc.Flags); + + t = effect->lpVtbl->GetTechniqueByIndex(effect, 0); + pass = t->lpVtbl->GetPassByIndex(t, 0); + hr = pass->lpVtbl->GetVertexShaderDesc(pass, &shader_desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + sv = shader_desc.pShaderVariable; + hr = sv->lpVtbl->GetDesc(sv, &var_desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(!strcmp(var_desc.Name, "$Anonymous"), "Unexpected name %s.\n", var_desc.Name); + ok(!var_desc.Flags, "Unexpected flags %#x.\n", var_desc.Flags); + + /* Create standalone effect from the same blob used for pool, */ + hr = create_effect(fx_test_pool, D3D10_EFFECT_COMPILE_CHILD_EFFECT, device, NULL, &child_effect); + ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr); + + hr = create_effect(fx_test_pool, 0, device, NULL, &effect2); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + + ret = effect2->lpVtbl->IsPool(effect2); + ok(!ret, "Unexpected pool.\n"); + + hr = effect2->lpVtbl->GetDesc(effect2, &desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(!desc.IsChildEffect, "Unexpected child flag.\n"); + ok(desc.ConstantBuffers == 1, "Unexpected buffer count %u.\n", desc.ConstantBuffers); + ok(!desc.SharedConstantBuffers, "Unexpected shared buffer count %u.\n", + desc.SharedConstantBuffers); + ok(desc.GlobalVariables == 5, "Unexpected variables count %u.\n", desc.GlobalVariables); + ok(!desc.SharedGlobalVariables, "Unexpected shared variables count %u.\n", + desc.SharedGlobalVariables); + + cb = effect2->lpVtbl->GetConstantBufferByIndex(effect2, 0); + hr = cb->lpVtbl->GetDesc(cb, &var_desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(!strcmp(var_desc.Name, "s_cb"), "Unexpected name %s.\n", var_desc.Name); + ok(!var_desc.Flags, "Unexpected flags %#x.\n", var_desc.Flags); + + effect2->lpVtbl->Release(effect2); + + /* Pool and child that use different devices. */ + hr = create_effect_pool(fx_test_pool, device2, &pool2); + ok(hr == S_OK, "Failed to create an effect pool, hr %#x.\n", hr); + + hr = create_effect(fx_test_pool_child, D3D10_EFFECT_COMPILE_CHILD_EFFECT, device, pool2, &child_effect); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + + hr = child_effect->lpVtbl->GetDevice(child_effect, &device3); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(device3 == device, "Unexpected device.\n"); + ID3D10Device_Release(device3); + + cb = child_effect->lpVtbl->GetConstantBufferByName(child_effect, "s_cb"); + ok(cb->lpVtbl->IsValid(cb), "Expected valid constant buffer.\n"); + + hr = cb->lpVtbl->GetConstantBuffer(cb, &buffer); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ID3D10Buffer_GetDevice(buffer, &device3); + ok(device3 == device2, "Unexpected device.\n"); + ID3D10Device_Release(device3); + ID3D10Buffer_Release(buffer); + + child_effect->lpVtbl->Release(child_effect); + pool2->lpVtbl->Release(pool2); + + /* When pool is specified, corresponding flag has to be set. */ + hr = create_effect(fx_test_pool_child, 0, device, pool, &child_effect); + ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr); + + hr = create_effect(fx_test_pool_child, D3D10_EFFECT_COMPILE_CHILD_EFFECT, device, NULL, &child_effect); + ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr); + + refcount = get_refcount(pool); + ok(refcount == 1, "Unexpected refcount %u.\n", refcount); + + hr = create_effect(fx_test_pool_child, D3D10_EFFECT_COMPILE_CHILD_EFFECT, device, pool, &child_effect); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + + refcount = get_refcount(pool); + ok(refcount == 2, "Unexpected refcount %u.\n", refcount); + + hr = child_effect->lpVtbl->GetDesc(child_effect, &desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(desc.IsChildEffect, "Unexpected child flag.\n"); + ok(desc.ConstantBuffers == 2, "Unexpected buffer count %u.\n", desc.ConstantBuffers); + ok(desc.SharedConstantBuffers == 1, "Unexpected shared buffer count %u.\n", + desc.SharedConstantBuffers); + ok(desc.GlobalVariables == 2, "Unexpected variables count %u.\n", desc.GlobalVariables); + ok(desc.SharedGlobalVariables == 5, "Unexpected shared variables count %u.\n", + desc.SharedGlobalVariables); + + /* Local buffers are enumerated first, then shared ones. */ + cb = child_effect->lpVtbl->GetConstantBufferByIndex(child_effect, 0); + ret = cb->lpVtbl->IsValid(cb); + ok(ret, "Unexpected invalid variable.\n"); + + hr = cb->lpVtbl->GetDesc(cb, &var_desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(!strcmp(var_desc.Name, "l_cb"), "Unexpected name %s.\n", var_desc.Name); + ok(!var_desc.Flags, "Unexpected flags %#x.\n", var_desc.Flags); + + cb = child_effect->lpVtbl->GetConstantBufferByIndex(child_effect, 1); + ret = cb->lpVtbl->IsValid(cb); + ok(ret, "Unexpected invalid variable.\n"); + + hr = cb->lpVtbl->GetDesc(cb, &var_desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(!strcmp(var_desc.Name, "l_cb2"), "Unexpected name %s.\n", var_desc.Name); + ok(!var_desc.Flags, "Unexpected flags %#x.\n", var_desc.Flags); + + cb = child_effect->lpVtbl->GetConstantBufferByIndex(child_effect, 2); + ret = cb->lpVtbl->IsValid(cb); + ok(ret, "Unexpected invalid variable.\n"); + + hr = cb->lpVtbl->GetDesc(cb, &var_desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(!strcmp(var_desc.Name, "s_cb"), "Unexpected name %s.\n", var_desc.Name); + ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_POOLED, "Unexpected flags %#x.\n", var_desc.Flags); + + /* Pool techniques are not accessible */ + t = effect->lpVtbl->GetTechniqueByIndex(effect, 0); + ok(t->lpVtbl->IsValid(t), "Unexpected invalid technique.\n"); + + t = effect->lpVtbl->GetTechniqueByIndex(effect, 1); + ok(!t->lpVtbl->IsValid(t), "Unexpected valid technique.\n"); + + /* Local variables first */ + v = child_effect->lpVtbl->GetVariableByIndex(child_effect, 0); + hr = v->lpVtbl->GetDesc(v, &var_desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(!strcmp(var_desc.Name, "f0"), "Unexpected name %s.\n", var_desc.Name); + ok(!var_desc.Flags, "Unexpected flags %#x.\n", var_desc.Flags); + + v = child_effect->lpVtbl->GetVariableByIndex(child_effect, 1); + hr = v->lpVtbl->GetDesc(v, &var_desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(!strcmp(var_desc.Name, "f3"), "Unexpected name %s.\n", var_desc.Name); + ok(!var_desc.Flags, "Unexpected flags %#x.\n", var_desc.Flags); + + v = child_effect->lpVtbl->GetVariableByIndex(child_effect, 2); + hr = v->lpVtbl->GetDesc(v, &var_desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(!strcmp(var_desc.Name, "f1"), "Unexpected name %s.\n", var_desc.Name); + ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_POOLED, "Unexpected flags %#x.\n", var_desc.Flags); + + v = child_effect->lpVtbl->GetVariableByIndex(child_effect, 3); + hr = v->lpVtbl->GetDesc(v, &var_desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(!strcmp(var_desc.Name, "f2"), "Unexpected name %s.\n", var_desc.Name); + ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_POOLED, "Unexpected flags %#x.\n", var_desc.Flags); + + v = child_effect->lpVtbl->GetVariableByIndex(child_effect, 4); + hr = v->lpVtbl->GetDesc(v, &var_desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(!strcmp(var_desc.Name, "s_blendstate"), "Unexpected name %s.\n", var_desc.Name); + ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_POOLED, "Unexpected flags %#x.\n", var_desc.Flags); + + v = child_effect->lpVtbl->GetVariableByName(child_effect, "s_texture"); + hr = v->lpVtbl->GetDesc(v, &var_desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(!strcmp(var_desc.Name, "s_texture"), "Unexpected name %s.\n", var_desc.Name); + ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_POOLED, "Unexpected flags %#x.\n", var_desc.Flags); + + v = child_effect->lpVtbl->GetVariableBySemantic(child_effect, "COLOR0"); + hr = v->lpVtbl->GetDesc(v, &var_desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(!strcmp(var_desc.Name, "f0"), "Unexpected name %s.\n", var_desc.Name); + ok(!var_desc.Flags, "Unexpected flags %#x.\n", var_desc.Flags); + + v = child_effect->lpVtbl->GetVariableBySemantic(child_effect, "COLOR1"); + hr = v->lpVtbl->GetDesc(v, &var_desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(!strcmp(var_desc.Name, "f2"), "Unexpected name %s.\n", var_desc.Name); + ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_POOLED, "Unexpected flags %#x.\n", var_desc.Flags); + + child_effect->lpVtbl->Release(child_effect); + + pool->lpVtbl->Release(pool); + + refcount = ID3D10Device_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + + refcount = ID3D10Device_Release(device2); + ok(!refcount, "Device has %u references left.\n", refcount); +} + START_TEST(effect) { test_effect_constant_buffer_type(); @@ -6287,4 +6657,5 @@ START_TEST(effect) test_effect_optimize(); test_effect_shader_description(); test_effect_shader_object(); + test_effect_pool(); }