On Sun, 6 Feb 2022 at 18:15, Stefan Dösinger stefan@codeweavers.com wrote:
- /* SPECULARENABLE shouldn't matter in this test, but WARP begs to
* differ. In the event that color keying is randomly on(see comments
* in test_ck_default for reference), WARP will randomly discard
* geometry based on something, even though texture anddiffuse color
* alpha components are non - zero.Setting SPECULARENABLE to FALSE
* prevents this in some cases - presumably WARP multiplies the
* specular color "alpha" channel into the final result and then
* alpha tests the result.Since the specular property normally does
* not have an alpha component the actual specular color we set in
* the vertex data above does not matter. */
- emit_set_rs(&ptr, D3DRENDERSTATE_SPECULARENABLE, FALSE);
I'm not quite sure what happened above, but that comment is full of white-space errors.