On 17 July 2017 at 15:33, Thomas Berger loki@lokis-chaos.de wrote:
i'm digging in the shader code for some hours right now, to understand what must be done to fix #41173 [1] and #40873 [2].
Quite frankly, I think those bug reports are questionable to begin with. The level of analysis seems to be "I saw a FIXME", without any reasoning how that's related to any negative effect in the application. You could use shader_glsl_nop() as handler to make the FIXME go away, but WINEDEBUG=-all would do that without having to touch any source code. Phrased differently, what is the problem you're *really* trying to solve? The FIXME may not have anything to do with it.