Am Montag, 12. Dezember 2011, 20:53:56 schrieb Henri Verbeet:
- if (!dst_surface->clipper)
I think some tests would be a good idea, e.g. if clippers work on offscreen surfaces or backbuffers, or what happens when a D3D render target has a clipper attached. Msdn also suggests that BltFast fails if the surface has a clipper attached.