On Thu, Feb 17, 2011 at 6:37 PM, Matteo Bruni matteo.mystral@gmail.com wrote:
2011/2/16 Misha Koshelev misha680@gmail.com: The patch stubs all methods of ID3DXRenderToSurface, right? I think you can already send it, even if it lacks the actual implementation. Does it make any game go further?
Yes, it does stub those methods. Yes, it makes The Last Dance go farther (marginally, but farther).
I didn't look carefully at the code, one nitpick is to change the name of the test function called from inside START_TEST(core) to test_ID3DXRenderToSurface for consistency.
Thank you. I have attached the updated patch.
In the spirit of one thing at a time, if it is time to submit patches, I will first send the single <-> half precision float conversion patch that Stefan Dosinger has so graciously vetted quite a bit.
If there are any more comments on this patch (or on D3DXCreateTorus), much appreciated.
Thank you Misha