It's validated in wined3d_texture_blt().
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- dlls/wined3d/device.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 0c415d1c68df..2d1603f0b097 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1931,8 +1931,7 @@ static void resolve_depth_buffer(struct wined3d_state *state) struct wined3d_rendertarget_view *src_view; RECT src_rect, dst_rect;
- if (!dst_texture || dst_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D - || !(dst_texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH)) + if (!dst_texture || !(dst_texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH)) return;
if (!(src_view = state->fb->depth_stencil))