Am Sunday 20 September 2009 20:09:25 schrieb Henri Verbeet:
pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF,
pCaps->MaxVertexShaderConst); + pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs); }
I think you also have to make sure RTs > 3 can't be used in SetRenderTarget and GetRenderTarget