So as to avoid clashing with the preprocessor.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- tests/hlsl-array-dimension.shader_test | 3 ++- tests/hlsl-vector-indexing-uniform.shader_test | 2 +- tests/shader_runner_d3d12.c | 8 +++----- 3 files changed, 6 insertions(+), 7 deletions(-)
diff --git a/tests/hlsl-array-dimension.shader_test b/tests/hlsl-array-dimension.shader_test index fdb52b144..469d36bf6 100644 --- a/tests/hlsl-array-dimension.shader_test +++ b/tests/hlsl-array-dimension.shader_test @@ -1,4 +1,5 @@ -# Test what kinds of expressions are valid array dimensions. +% Test what kinds of expressions are valid array dimensions. + [pixel shader] float4 main() : sv_target { diff --git a/tests/hlsl-vector-indexing-uniform.shader_test b/tests/hlsl-vector-indexing-uniform.shader_test index 2556b589e..26a458796 100644 --- a/tests/hlsl-vector-indexing-uniform.shader_test +++ b/tests/hlsl-vector-indexing-uniform.shader_test @@ -1,4 +1,4 @@ -# Use a uniform to prevent the compiler from optimizing. +% Use a uniform to prevent the compiler from optimizing.
[pixel shader] uniform int i; diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c index d5c0380e8..a0cdc5b38 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner_d3d12.c @@ -452,13 +452,12 @@ START_TEST(shader_runner_d3d12)
vkd3d_test_set_context("Section %.*s, line %u", strlen(line) - 1, line, line_number); } - else if (line[0] != '\n') + else if (line[0] != '%' && line[0] != '\n') { switch (state) { case STATE_NONE: - if (line[0] != '#') - fprintf(stderr, "Ignoring line '%s' in %s.\n", line, argv[1]); + fprintf(stderr, "Ignoring line '%s' in %s.\n", line, argv[1]); break;
case STATE_PREPROC: @@ -475,8 +474,7 @@ START_TEST(shader_runner_d3d12) }
case STATE_TEST: - if (line[0] != '#') - parse_test_directive(&context, line); + parse_test_directive(&context, line); break; } }