On Wed, Jan 25, 2017 at 1:13 PM, Henri Verbeet hverbeet@gmail.com wrote:
On 25 January 2017 at 11:17, Józef Kucia jkucia@codeweavers.com wrote:
Signed-off-by: Józef Kucia jkucia@codeweavers.com
dlls/d3d11/tests/d3d11.c | 186 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 186 insertions(+)
This fails here:
d3d11.c:1310: Feature level 0xb000. d3d11.c:6487: Tests skipped: Some AMD drivers have a bug affecting the test. d3d11.c:10104: Compute shader support via SM4 0x1. d3d11.c:11197: Optional format 0x59 - display supported, feature
level 0xa100. d3d11.c:11197: Optional format 0x59 - display supported, feature level 0xa000. d3d11.c:12628: Test failed: Got 0x00000000, expected 0xffffffff at (0, 0), sub-resource 0. d3d11: 7402 tests executed (0 marked as todo, 1 failure), 1 skipped.
Right, I've forgot to remove backbuffer clears and backbuffer check_texture_color() calls from the test. The results weren't consistent across GPU drivers.
It also takes a long time to run; it might be hanging the GPU.
I haven't noticed, but I'll try to look into this.