Hi,
Am 2018-10-09 um 16:31 schrieb Henri Verbeet:
Hi Daniel, thank you for the patch. Unfortunately the blend factor should be part of the wined3d_blend_state object
Are you sure this is the way to go? Creating a blend state object for every possible color combination seems highly inefficient.
It could work if we add a setter to change the blend factor after creating a wined3d blend state object, but I don't see an advantage over Daniel's approach.