Ian D. Stewart wrote:
After further research, it looks as if the lock-up in Baldur's Gate is being triggered by an unsupported API Call.
Here is the pertinent error message from Wine:
fixme:ddraw:DIB_DirectDrawSurface_Blt dwFlags DDBLT_WAIT and/or DDBLT_ASYNC: can't handle right now.
This fixme is only encountered during game 'movies' (including resting and death scenes).
I have a full logfile if anyone is interested.
I am inclined to think that what is causing Baldur's Gate is not this but something else. The way that DDBLT_WAIT and DDBLT_ASYNC are handled is unlikely to cause a crash. However in order to determine if it is related I would be interested in the last 1000 lines of the trace. (for now).
Tony Lambregts