Am Mittwoch, 12. Dezember 2007 06:52:26 schrieb Jesse Allen:
This is good since 15-bpp DIB is not supported in my DIB engine. As it is right now, the 15-bit DIB stuff in winex11/gdi is not really correct (even if it might work).
It is the intention of this patch, and coming ones, to clean up the 24/32 bpp mess, also with regard to 15/16 bpp confusion, although I am missing hardware capable of running X at depth 15 for testing, so it will be mainly about the 24/32 bpp differences which break some games.